: I am interested in the vision-ish side of computer graphics, and have worked on a variety of projects involving the measurement of shape and appearance. I am also interested in techniques for analysis, representation, and rendering of 3D models.
: GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
: R.I.S.E., which stands for Realistic Image Synthesis Engine is a state of the art engine and framework for the simulation and realistic image synthesis of natural phenomenon based on physics, biology and chemistry. It is intended primarily intended for researchers and people who want to write simulation applications.
: Phos is a parameterized Monte Carlo rendering engine with a language similar to that of PovRay. Additionally, Phos gives the ability for walkthroughs in the environment using an OpenGL interface (integrated with MFC for Windows version). At this moment, the application runs under Windows xx, although a version for linux using glut may be implemented in the near future.
: RayTraced Evolution is a programable scenes-generator for raytracers/renderers, using spTOL(stochastic, parametric, contex-free and table-oriented Lindenmayer- System:) and C-like functions.
: IVTrace is a ray tracing API built on top of the Open Inventor libraries. It provides a convenient way to test for ray-object intersections within a scene and provides tools for creating your own renderer.
: Boston University Department of Geography and Center for Remote Sensing Bidirectional Reflectance Distribution Function (BRDF) and Albedo Research Website