The Ray Of Light development team is
Luc Claustres,
Mathias Paulin
We are looking for people !
If you are interested in rendering and want to join the development team
in order to correct bugs, add functionalities or improve existing ones,
contact us.
At the moment, we are especialy interested in the following stuffs :
Improvements
Rendering Speed Optimization
MGF Importer
Participating Media
Distribution Function Models
Add-ons
Radiosity Kernel
Wavelength Dependent Phenomena
3DS Importer
Implicit Formula Parser/Manager
Bugs
Stratified/Recursive pixel sampling
CSG difference operator
Documentation
ROL user manual
Core, DWTL, VML, Interface libraries developer manuals
Download the ROL project and look at the BUGS/TODO files for more informations.
The development team want to greet
Fabien Lavignotte, Yannick Boucher, Patrice Perez,
The Open Source Community and people who share knowledge
This Template is provided for free by Illusive Design
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